Ati tray tools geometry instancing




















Users simply need to install it once and then the application remains in the tray and supplies a consistent menu. In addition to modifications in game profiles, users get access to the 3D, hotkeys, plugins, tweaks, hardware, refresh lock, and colors, etc. The last ones can be chosen for every gamer separately. It enables users to change the voltage, core and memory speed. In order to test artifacts, the program provides a 3D renderer or a benchmark to operate.

There are two control options in the Fan tab section for manual and automatic speed depending on temperature. In addition, user can tweak shaders to override pixel and vertex shader versions and optimize pixel shader code, select the use of geometry instancing or force a mipmap filter.

As far as I understand it, it's a memory saving feature. Say you have a model that appears in your game world MANY times, like trees in farcry. Now instead of having the same tree geometry file duplicated everywhere, you have one, and for every tree on the map, you use that single instance, instead of dedicating memory blocks to individual trees. Laykun , Mar 8, WTF is Geometry Instancing? Infested Nexus , Mar 8, Thank you so much for the quick answers.

That settles the issue. I'm definitely going to turn this feature on. These settings are very dangerous, and should only be altered if you know precisely which setting and why you want to disable.

As the name of this section suggests, you would only want to disable these functions to ensure compatibility with a particular game or application, otherwise they are all best left at default and won't be covered individually here. Once again, these settings are quite dangerous to alter and you must know what you're doing, and have a specific reason in mind, before altering them.

You should leave the 'Minimum Working Threads' to 0 and set the 'Maximum Working Threads' to a value like 2 to start with. Play some recent 3D games and see if you get an actual improvement in performance, and also note if there is any additional instability caused. If it remains stable and you also notice a performance improvement, raise the Maximum value to 4, 6 or 8 for example and again experiment.

In general you should leave these settings alone unless you know exactly what you're doing or you're willing to experiment. These settings all relate to hardware acceleration support for particular video formats not 3D games. However apparently enabling acceleration for other formats can destabilize your system, so please be wary. This is fairly self-explanatory, and it is up to you whether you wish to enable hotkeys or not, depending on how often you access particular functions in ATT.

Hotkeys must be enabled ticked here for your hotkeys to work while ATT is running. You can enable, disable or configure these plugins as required. This section of ATT is essentially the same as the Displays options covered in the CCC section of this guide, and won't be covered in detail here.

If you don't have any issues with your display s setup you don't need to alter these settings. As discussed on page 4, it is recommended that you select the highest refresh rate possible at your chosen resolution s to minimize eye strain.

Once again note that you must not try to force a higher refresh rate than your monitor can support at your chosen resolution, as this will cause an 'Out of Frequeny' black screen and potential damage to your display.

This section of ATT is essentially much the same as the Rotation settings in the CCC - see that section of this guide for appropriate setting descriptions. This section of ATT is essentially much the same as the Video and Color settings in the CCC - see that section of this guide for appropriate setting descriptions.

However there are some additional functions here you may find useful:. On Screen Display: Another very handy feature of ATT is the ability to show useful information on screen at any time while a game is running, such as your current framerate, or information about your system temperatures.

You can then customize where the display text appears and how it behaves. You can select whether this additional display is brought up automatically at regular intervals by selecting the 'Auto Flash' option; whether it is constantly shown by selecting 'Show All Time'; or whether it is only triggered manually using a hotkey by selecting 'Manual'. I recommend assigning a hotkey to this function and selecting Manual, as the other options can be annoying or can interrupt game performance.

Note that for additional information like Motherboard temps, you will need to enable a relevant FlashOSD Plugin and then click the Configure button. Remember that some of the settings and descriptions may alter slightly with various revisions of ATT. If you find that there are any major settings or functions missing, or indeed inaccuracies in the descriptions above, please Email Me.

However please keep in mind that I can't provide tech support. You can do this by going to the About item in ATT's main menu. He is maintaining ATI Tray Tools to the benefit of thousands of users with his own resources and no help from ATI, so I think he deserves some support if you find the tool useful.

Please click here if you are not redirected within a few seconds. Z Top Disable: I am unclear what this option does, but it is unticked by default. Constant Compare Enabled: I have no idea what this setting does. Force Vertex Cache for Iris: I have no idea what this setting does.



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